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Mobile Design

As well as learning the principles of mobile app design, you will also discover how to create responsive and user-friendly designs for all mobile devices.

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Why You Should Choose iOS When Building Your First Mobile App

Why You Should Choose iOS When Building Your First Mobile App

When designing a new mobile application, the biggest question you will need to ask yourself is where to launch it. The best decision you can make would be to start…

Anti-Apps: The Rise of Apps That Get You Away from Technology

Anti-Apps: The Rise of Apps That Get You Away from Technology

Every generation has complained about the habits and technology of younger generations. Malesherbes, a French statesman, thought that newspapers isolated readers in contrast to the “spiritually uplifting” group practice of…

How to Prototype an iOS App with Sketch and Flinto (Part 2)

How to Prototype an iOS App with Sketch and Flinto (Part 2)

Welcome back! You should now have six screens of design awesomeness that you created in the first part of this tutorial. Good job! Let’s now put the prototyping tool, Flinto…

How to Prototype an iOS App with Sketch and Flinto

How to Prototype an iOS App with Sketch and Flinto

Sketch has a plethora of companion applications to share the top table with, and there is, especially, no shortage of Prototyping applications out there to wine and dine our favourite…

Prototyping Just Went to the Next Level With Framer

Prototyping Just Went to the Next Level With Framer

The latest version of Framer brings closure (well, that’s my opinion anyway) to the ‘should designers code’ argument. Never has there been a greater opportunity, as a visual designer, to…

How Web Developers Can Adapt to a Mobile App World

How Web Developers Can Adapt to a Mobile App World

I work for a development consulting company that was founded in 2005. Up until 2011 or so, we worked exclusively on websites and web-based applications. Since then, we have aggressively…

Consistency Please! Style Guides in Sketch

Consistency Please! Style Guides in Sketch

Product design is a team sport. The best teams tend to have lots of moving parts: designers and developers and managers and researchers all working in concert on a single,…

Tips for Wireframing a Usable Mobile App UI

Tips for Wireframing a Usable Mobile App UI

A lot of time and energy is required to build mobile iOS/Android apps. Aside from the coding and UI design you need to plan functionality ahead of time. This way…

Designing an iOS App in Sketch: Part 3

Designing an iOS App in Sketch: Part 3

In this 3 part tutorial (I wanted to break it into more digestible chunks) well be creating screens for a fictional, ‘Pay It Forward*’ iOS App called ‘Piece’. Just in…

How Building an App with My Friend Is Changing My Life

How Building an App with My Friend Is Changing My Life

I used to be a happy man five months ago. Five months ago, I watched TV shows and had a few beers on Fridays. Five months ago, I didn’t even…

Designing an iOS App in Sketch: Part 2

Designing an iOS App in Sketch: Part 2

In this 3 part tutorial (I wanted to break it into more digestible chunks) well be creating screens for a fictional, ‘Pay It Forward*’ iOS App called ‘Piece’. If you…

Designing an iOS App in Sketch

Designing an iOS App in Sketch